Chapter 1 of 5 · Meet the idea
A tiny horse with eight possibilities.
The knight jumps in an L shape: two squares one way, then one sideways. It is the only piece that can hop over others.
A knight moves two squares in one direction and one at right angles: an L shape. It jumps over intervening pieces, but its destination cannot hold a friendly piece. In the centre it can have eight destinations; near an edge, fewer fit on the board.