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Chapter 1 of 5 · Meet the idea

A tiny horse with eight possibilities.

The knight jumps in an L shape: two squares one way, then one sideways. It is the only piece that can hop over others.

A knight moves two squares in one direction and one at right angles: an L shape. It jumps over intervening pieces, but its destination cannot hold a friendly piece. In the centre it can have eight destinations; near an edge, fewer fit on the board.