Chapter 1 of 5 · Meet the idea
Two targets. One awkward choice.
One piece, two targets: give your rival a choice they cannot enjoy. Knights are famous for forks, but every piece can make one.
A fork is a double attack by one piece. Picture the knight’s landing square first, then draw its jumps to both targets. A checking fork is especially useful: the defender must answer the check before attending to the other piece.