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Chapter 1 of 5 · Meet the idea

Two targets. One awkward choice.

One piece, two targets: give your rival a choice they cannot enjoy. Knights are famous for forks, but every piece can make one.

A fork is a double attack by one piece. Picture the knight’s landing square first, then draw its jumps to both targets. A checking fork is especially useful: the defender must answer the check before attending to the other piece.